import Phaser from 'phaser'
export default class SceneA extends Phaser.Scene
{
constructor()
{
super('sceneA')
}
preload()
{
this.load.audio('jungle', [
'/assets/audio/jungle.ogg',
'/assets/audio/jungle.mp3'
])
this.load.image('wizball','/assets/sprites/wizball.png')
this.load.bitmapFont('atari-classic','/assets/fonts/bitmap/atari-classic.png','/assets/fonts/bitmap/atari-classic.xml')
}
create()
{
console.log('SceneA');
const text = this.add.bitmapText(400, 100, 'atari-classic', '', 30)
.setOrigin(0.5)
this.add.image(400, 300, 'wizball')
text.setText('Tap to unlock\nand play music')
this.input.on(Phaser.Input.Events.POINTER_UP, () => {